glShaderSource(_:_:_:_:)
Declaration
func glShaderSource(_ shader: GLuint, _ count: GLsizei, _ string: UnsafePointer<UnsafePointer<GLchar>?>!, _ length: UnsafePointer<GLint>!)func glShaderSource(_ shader: GLuint, _ count: GLsizei, _ string: UnsafePointer<UnsafePointer<GLchar>?>!, _ length: UnsafePointer<GLint>!)