glUniformMatrix2x4fv(_:_:_:_:)
Declaration
func glUniformMatrix2x4fv(_ location: GLint, _ count: GLsizei, _ transpose: GLboolean, _ value: UnsafePointer<GLfloat>!)func glUniformMatrix2x4fv(_ location: GLint, _ count: GLsizei, _ transpose: GLboolean, _ value: UnsafePointer<GLfloat>!)