glUniformMatrix4x3fv(_:_:_:_:)
Declaration
func glUniformMatrix4x3fv(_ location: GLint, _ count: GLsizei, _ transpose: GLboolean, _ value: UnsafePointer<GLfloat>!)func glUniformMatrix4x3fv(_ location: GLint, _ count: GLsizei, _ transpose: GLboolean, _ value: UnsafePointer<GLfloat>!)