Contents

1amageek/OpenSpriteKit

OpenSpriteKit is a Swift library that brings Apple's SpriteKit API to WebAssembly. Write cross-platform 2D games using familiar SpriteKit APIs that work seamlessly on both native Apple platforms and the web.

Overview

OpenSpriteKit enables cross-platform Swift applications to use SpriteKit APIs in WASM/Web environments where Apple's native SpriteKit is unavailable. The library uses WebGPU as its rendering backend for hardware-accelerated 2D graphics.

Requirements

  • Swift 6.2+
  • For native platforms: macOS 15+, iOS 18+, tvOS 18+, watchOS 11+, visionOS 2+
  • For WASM: SwiftWasm toolchain

Installation

Swift Package Manager

Add OpenSpriteKit to your Package.swift:

dependencies: [
    .package(url: "https://github.com/aspect-team/OpenSpriteKit.git", from: "1.0.0")
]

Usage

OpenSpriteKit is designed for seamless cross-platform development using canImport:

#if canImport(SpriteKit)
import SpriteKit
#else
import OpenSpriteKit
#endif

// Your SpriteKit code works in both environments
let scene = SKScene(size: CGSize(width: 800, height: 600))

let sprite = SKSpriteNode(color: .red, size: CGSize(width: 100, height: 100))
sprite.position = CGPoint(x: 400, y: 300)
scene.addChild(sprite)

let action = SKAction.repeatForever(
    SKAction.rotate(byAngle: .pi * 2, duration: 2.0)
)
sprite.run(action)
  • Native platforms (iOS, macOS, etc.): Use Apple's SpriteKit directly
  • WASM/Web: Use OpenSpriteKit with identical APIs

Implemented Types

Nodes

| Type | Status | |------|--------| | SKNode | Implemented | | SKScene | Implemented | | SKSpriteNode | Implemented | | SKShapeNode | Implemented | | SKLabelNode | Implemented | | SKEffectNode | Implemented | | SKCropNode | Implemented | | SKCameraNode | Implemented | | SKEmitterNode | Implemented | | SKLightNode | Implemented | | SKVideoNode | Implemented | | SKReferenceNode | Implemented | | SK3DNode | Implemented | | SKTransformNode | Implemented | | SKAudioNode | Implemented | | SKFieldNode | Implemented | | SKTileMapNode | Implemented |

Rendering

| Type | Status | |------|--------| | SKView | Implemented | | SKRenderer | Implemented | | SKTexture | Implemented | | SKMutableTexture | Implemented | | SKShader | Implemented |

Actions

| Type | Status | |------|--------| | SKAction | Implemented |

Physics

| Type | Status | |------|--------| | SKPhysicsWorld | Implemented | | SKPhysicsBody | Implemented | | SKPhysicsJoint | Implemented |

Constraints & Geometry

| Type | Status | |------|--------| | SKConstraint | Implemented | | SKReachConstraints | Implemented | | SKRange | Implemented | | SKRegion | Implemented | | SKWarpGeometry | Implemented |

Architecture

┌─────────────────────────────────────────────────────────┐
                  OpenSpriteKit API                      
    (SKNode, SKScene, SKSpriteNode, SKAction, etc.)      
├─────────────────────────────────────────────────────────┤
                  Rendering Layer                        
   SceneRenderer  ActionScheduler  TextureManager      
├─────────────────────────────────────────────────────────┤
                  OpenCoreImage                          
           (CIFilter effects for SKEffectNode)           
├─────────────────────────────────────────────────────────┤
                  OpenCoreGraphics                       
     (CGContext, CGPath, CGImage, CGAffineTransform)     
├─────────────────────────────────────────────────────────┤
                    WebGPU                               
              (Hardware-accelerated rendering)           
└─────────────────────────────────────────────────────────┘

Building

# Build for native platforms
swift build

# Run tests
swift test

# Build for WASM (requires SwiftWasm toolchain)
swift build --triple wasm32-unknown-wasi

End-to-End Tests

OpenSpriteKit has no stand-alone browser E2E suite. The full SpriteKit → OpenCoreAnimationOpenCoreGraphics → WebGPU pipeline is exercised by the megaman sample in the sibling workspace (a swift-wasmport-generated port of Mega-Man-X8-16-bit running on OpenSpriteKit). That project ships a Playwright suite that drives a real Chromium against SKScene / SKSpriteNode / SKAction / SKPhysicsBody via the __megaman_test JS harness.

  • Source: ../megaman/ (primary live E2E for OpenSpriteKit)
  • Playwright specs: ../megaman/tests/e2e/specs/

If you only need to verify that the lower layers boot in a browser, see ../OpenCoreGraphics/tests/e2e/ and ../OpenCoreAnimation/tests/e2e/ for self-contained smoke tests that do not require a full game scene.

Dependencies

License

MIT License

Package Metadata

Repository: 1amageek/OpenSpriteKit

Stars: 7

Forks: 0

Open issues: 0

Default branch: main

Primary language: swift

README: README.md