devandsev/TapticKit
Make use of Taptic engine for haptic feedback
Installation
CocoaPods
# Podfile
use_frameworks!
target 'YOUR_TARGET_NAME' do
pod 'TapticKit'
endReplace YOUR_TARGET_NAME and then, in the Podfile directory, type:
$ pod installCarthage
Add this to Cartfile
github "devandsev/TapticKit"In the Cartfile directory, type:
$ carthage updateUsage examples
As Apple recommends >Preparing the generator can reduce latency when triggering feedback. This is particularly important when trying to match feedback to sound or visual cues. Calling the generator’s prepare() method puts the Taptic Engine in a prepared state. To preserve power, the Taptic Engine stays in this state for only a short period of time (on the order of seconds), or until you next trigger feedback.
TapticKit.prepare(for: .notification(.success))Then you can trigger your feedback:
TapticKit.trigger(.notification(.success))Finally, you can release engine, this lets the Taptic Engine return to its idle state. It is optional.
TapticKit.release()Though it's recommended to prepare before you trigger an event and to release the engine aftewards, you don't have to, if latency is not critical.
All available feedback types:
TapticKit.trigger(.notification(.success))
TapticKit.trigger(.notification(.error))
TapticKit.trigger(.notification(.warning))
TapticKit.trigger(.selection)
TapticKit.trigger(.impact(.light))
TapticKit.trigger(.impact(.medium))
TapticKit.trigger(.impact(.heavy))License
This project is licensed under the MIT License - see the LICENSE file for details.
Package Metadata
Repository: devandsev/TapticKit
Stars: 3
Forks: 1
Open issues: 0
Default branch: develop
Primary language: swift
License: MIT
Topics: haptic, ios, swift4, taptic, taptic-engine
README: README.md