divadretlaw/windowscenereader
Access the current `UIWindowScene` and `UIWindow` from any SwiftUI view.
Usage
SwiftUI Lifecycle
Read the current UIWindowScene with WindowSceneReader
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
WindowSceneReader { windowScene in
ContentView()
}
}
}
}alternatively, just add windowScene() if you only need the window scene on child views.
@main
struct MyApp: App {
var body: some Scene {
WindowGroup {
ContentView()
.windowScene()
}
}
}On child views the UIWindowScene will be available in the Environment
UIKit Lifecycle
class SceneDelegate: UIResponder, UIWindowSceneDelegate {
var window: UIWindow?
func scene(_ scene: UIScene, willConnectTo session: UISceneSession, options connectionOptions: UIScene.ConnectionOptions) {
if let windowScene = scene as? UIWindowScene {
let rootView = ContentView()
.windowScene(windowScene)
let window = UIWindow(windowScene: windowScene)
window.rootViewController = UIHostingController(rootView: rootView)
self.window = window
window.makeKeyAndVisible()
}
}Environment
@Environment(\.windowScene) var windowSceneThe @Environment(\.windowScene) var windowScene defaults to the first connected UIWindowScene or nil if no UIWindowScene is connected.
License
See LICENSE
Package Metadata
Repository: divadretlaw/windowscenereader
Default branch: main
README: README.md