Contents

heestand-xyz/pixelcolor

A Swift 6 package for working with colors at the pixel level. The `PixelColor` struct provides utilities for defining, manipulating, and converting colors with `red`, `green`, `blue`, and `opacity` channels (`CGFloat`).

Features

  • Color Channels:

- Work with individual red, green, blue, and opacity channels.

  • Color Conversions:

- Use hue, saturation, and brightness (HSB) representations. - Get a SwiftUI Angle of the hue (.hueAngle). - Initialize colors using hex strings with or without opacity.

  • Built-in Colors:

- System colors like .red, .green, .blue, .orange, .teal, etc. - Raw colors for precision: .rawRed, .rawYellow, .rawGreen, etc. - Clear "white" color for blending gradients (.clearWhite). - Adaptable colors (.primary, .background) that respect light/dark appearance modes.

  • Operators:

- Arithmetic (+, -, *, /) for blending and scaling colors. - Prefix operator ! for inverting colors.

  • Codable, Equatable and Hashable:

- Serialize, equate and hash colors easily.

  • Sendable:

- Work with colors concurrently.

  • SwiftUI / UIKit / AppKit Compatibility:

- Convert PixelColor to and from SwiftUI's Color or platform-specific UIColor/NSColor.

  • Utility Methods:

- Modify hue, saturation, brightness, and opacity. - Generate random colors (.random()) or random fully saturated hues (.randomHue()). - Check and identify pure channel colors (.isPureChannel).


Installation

Swift Package Manager (SPM)

Add the following dependency to your Package.swift file:

dependencies: [
    .package(url: "https://github.com/heestand-xyz/PixelColor", from: "3.0.0")
]

Then, import PixelColor in your code:

import PixelColor

Usage

1. Creating Colors

Using RGB Values
let color = PixelColor(red: 0.5, green: 0.25, blue: 0.75, opacity: 1.0)
Using Hex Strings
let color = PixelColor(hex: "#FF8000") // Orange
let semiTransparentColor = PixelColor(hexWithOpacity: "#FF800080") // 50% transparent orange
Using HSB
let color = PixelColor(hue: 0.5, saturation: 1.0, brightness: 1.0, opacity: 1.0)

2. Modifying Colors

Adjust Hue
let shiftedColor = color.shiftHue(by: .degrees(180))
Adjust Brightness
let brighterColor = color.brighten(by: 1.5)
Adjust Opacity
let semiTransparentColor = color.withOpacity(of: 0.5)

3. Color Conversions

Note that PixelColor does not manage the color space, these functions are just for convenience.

Convert to Linear Space
let linearColor = color.sRGBToLinear()
Convert to sRGB Space
let srgbColor = linearColor.linearToSRGB()
Convert to SwiftUI or Platform Colors
let swiftUIColor: Color = color.color
let uiColor: UIColor = color.uiColor
/// macOS only
let nsColor: NSColor = color.nsColor

4. Operators

Blend Colors
let blendedColor = color1 + color2
Invert a Color
let invertedColor = !color
Scale Color Channels
let scaledColor = color * 0.8

5. Utilities

Generate Random Colors
let randomColor = PixelColor.random()
let randomHueColor = PixelColor.randomHue()
Check Pure Channels

PixelColor.Channel is an enum of the 4 channels.

if color.hasPureChannel {
    print("Pure channel: \(color.pureChannel!)")
}

A color has a pure channel when one channel is at 1.0 and the other channels are at 0.0.


Examples

Adaptable Colors

let primaryColor = PixelColor.primary // White in dark mode, black in light mode
let backgroundColor = PixelColor.background // Opposite of primary

Hex Conversion

let hex = color.hex // "7F3FBF"
let hexWithOpacity = color.hexWithOpacity // "7F3FBFFF"

Contributing

Feel free to submit pull requests or open issues for improvements and feature requests.


License

This project is licensed under the MIT License. See the LICENSE file for details.


Acknowledgments

Developed by Anton Heestand

Package Metadata

Repository: heestand-xyz/pixelcolor

Default branch: main

README: README.md