kudit/device
Device is a value-type replacement for device information on all supported platforms (very similar to DeviceKit but designed to be easier to maintain). Device definitions include clear initializers so anyone can add new devices and contribute to the project even on an iPad using
Features
- Can develop and modify without Xcode using Swift Playgrounds on iPad!
- Framework
- Clearly labeled device identification - Equatable, Codable, and Sendable structs - Device idiom detection - Environmental detections: - Simulator - Playground - Preview - Designed for iPad - macCatalyst - Swift Compile version
- Debugging
- Provides UI for quickly showing information about devices and batteries.
- Device Information
- Identifier (ex: Mac14,10) - Name (ex: Ben's iPad Note: only available on some devices.) - Operating System (ex: iPad OS 17.4) - Official Name (ex: MacBook Pro (16-inch, 2023) - Image - Color - CPU (ex: M2 Pro) - Cellular technology - Thermal state - Orientation - Screen information - Size - Diagonal - Pixels Per Inch (PPI) - Ratio
- Battery & Power Information
- Battery availability - Battery state changes - Battery level - Low Power Mode - Plugged in - Battery View - Battery Symbols - Battery Coloring
- User Hardware Settings
- Disable Idle Timer (set permanently or automatically when plugged in) - Display Zoom - Guided Access - Screen Brightness (only available on iOS) - Available Disk Space
- Capabilities (with symbols for each)
- Model Attributes - Pro - Air - mini - Plus - Max - Mac form factor - Watch size - Connections - Headphone Jack - Ethernet - 30-pin Connector - Lightning Connector - USB-C - Thunderbolt - Power - Battery - Wireless Charging - MagSafe (MacBook and iPhone) - Biometrics - TouchID - FaceID - OpticID - Wireless Connections - Cellular (generation) - ESIM - Dual SIM - NFC - Dislplay Features - Force/3D Touch - Rounded Corners - Notch - Dynamic Island - Always On Display - Hardware - Ringer Switch - Action Button - Camera Control - Pencil Support - Sensors - Cameras - Compass - LIDAR - Barometer - Crash Detection - Software Features - Pay - Apple Intelligence
Requirements
- iOS 11+ (15.2+ minimum required for Swift Playgrounds support)
- macOS 10.5+ (UI only supported on macOS 12.0+)
- macCatalyst 13.0+ (first version available)
- tvOS 11.0+ (UI only supported on tvOS 15.0+, 17+ required for most SwiftUI features)
- watchOS 4.0+ (UI only supported on watchOS 8.0+)
- visionOS 1.0+
- Theoretically should work with Linux, Windows, and Vapor, but haven't tested. If you would like to help, please let us know.
Known Issues
Built for macOS "Designed for iPad" returns an iPad profile instead of actual hardware profile. Custom Symbols likely won't work in macOS < 13 or watchOS < 7. LowPowerMode checks unavailable in macOS < 12. See CHANGELOG.md for more known issues and roadmap
Installation
Install by adding this as a package dependency to your code. This can be done in Xcode or Swift Playgrounds!
Swift Package Manager
Swift 5+
You can try these examples in a Swift Playground by adding package: https://github.com/kudit/Device
Or you can manually enter the following in the Package.swift file:
dependencies: [
.package(url: "https://github.com/kudit/Device.git", from: "2.0.0"),
]Usage
First make sure to import the framework:
import DeviceHere are some usage examples.
Get the version of Device that is imported.
let version = Device.versionGet the device You're Running On
let device = await Device.current // await required if not on the main thread (@MainActor isolated)
print(device) // prints, for example, "iPhone 6 Plus"
if device.has(.force3dTouch) {
// do something that needs force-touch.
} else {
// fallback for devices that do not support this.
}
if device.is(.plus) || device.is(.max) {
// do something only available for "Plus" model devices.
}
if device.has(.battery) && device.has(.lidar) && device.has(.headphoneJack) {
// do something only if there is a battery, lidar, and a headphoneJack
}Get the full list of flags that can be queried for under the enum Capability in Hardware.swift.
Get the device idiom
let device = Device.current
if device.idiom == .pad {
// iPad
} else if device.idiom == .phone {
// iPhone
} else if device.idiom == .vision {
// Apple Vision device
}Check if running in a Simulator
if Device.isSimulator {
// Running on one of the simulators
// Skip doing something irrelevant for Simulator
} Check if running in a Preview
if Device.isPreview {
// Running in an XCode #Preview
} Check if running in a Playground
if Device.isPlayground {
// Running in an XCode #Preview
} Check if running on a physical device
if Device.isRealDevice {
// Running on physical hardware and not a simulator
} Get the Current Battery State
Note:
When getting the current battery state, battery monitoring enabled will be temporarily set to true and then restored to whatever it was beforehand, so no need to manage monitoring separately. If you need to be notified when the battery state or level changes, you can add a monitor that will call your code whenever the level changes. However, typically this can just be dropped in as the DeviceBattery is an ObservableObject.
if let battery = Device.current.battery {
// do things that need the battery
if battery.currentState == .full || (battery.currentState == .charging && battery.currentLevel >= 75) {
print("Your battery is happy! 😊")
}
// get the current battery level
if battery.currentLevel >= 50 {
install_iOS()
} else {
showLowBatteryWarning()
}
if battery.lowPowerMode {
print("Low Power mode is enabled! 🔋")
} else {
print("Low Power mode is disabled! 😊")
}
// add monitor to do something whenever battery level changes (like updating UI)
battery.addMonitor {
localBatteryLevel = battery.currentLevel
localBatteryState = battery.currentState
}
} else {
// handle behaviour on devices without a battery
}Get the Current Battery Level
if let level = Device.current.battery?.currentLevel, level >= 50 {
install_iOS()
} else {
showError()
}Check if a Guided Access session is currently active
if Device.current.isGuidedAccessSessionActive {
print("Guided Access session is currently active")
} else {
print("No Guided Access session is currently active")
}Get Screen Brightness
if Device.current.screenBrightness > 50 {
print("Take care of your eyes!")
}Get Available Disk Space
if Device.current.volumeAvailableCapacityForOpportunisticUsage ?? 0 > Int64(1_000_000) {
// download that nice-to-have huge file
}
if Device.current.volumeAvailableCapacityForImportantUsage ?? 0 > Int64(1_000) {
// download that file you really need
}Disabling the Idle Timer
Device.current.isIdleTimerDisabled = true // must be run on the main actor AFTER most of the UI is loaded (so do on a view onAppear and NOT during the app init or use the SwiftUI method below)
// You can use this in SwiftUI:
view.disableIdleTimer()
// Disable automatically when plugged in. Only call this once (This would be appropriate to call during init).
Device.current.disableIdleTimerWhenPluggedIn()Displaying a BatteryView
// BatteryView() will default to a view with a live updating battery indicator.
BatteryView()
// you can have a larger one by changing the font size
BatteryView(fontSize: 80)Getting the device's user-specified name
You need to make sure to request the device name entitlement: https://developer.apple.com/contact/request/user-assigned-device-name/ Then add this to the entitlements file:
Then simply call:
let userDeviceName = Device.nameGetting all your window screenshots
Simply call the following to get an array of SwiftUI Image objects.
Application.main.screenshots()All these tests can be demonstrated using previews or by running the app executable that is bundled in the Development folder of the module.
Source of Information
Some information has been sourced from the following:
- https://www.theiphonewiki.com/wiki/Models
- https://www.everymac.com
- https://github.com/devicekit/DeviceKit
Contributing
If you have the need for a specific feature that you want implemented or if you experienced a bug, please open an issue. If you extended the functionality yourself and want others to use it too, please submit a pull request.
Donations
This was a lot of work. If you find this useful particularly if you use this in a commercial product, please consider making a donation to http://paypal.me/kudit
License
Feel free to use this in projects, however, please include a link back to this project and credit somewhere in the app. Example Markdown and string interpolation for the version:
Text("Open Source projects used include [Device](https://github.com/kudit/Device) v\(Device.version)")Contributors
The complete list of people who contributed to this project is available here. A big thanks to everyone who has contributed! 🙏
Package Metadata
Repository: kudit/device
Default branch: main
README: README.md