Contents

markbattistella/contrastkit

**ContrastKit** is a Swift library designed to facilitate colour contrast handling within iOS, iPadOS, macOS, tvOS, and visionOS applications.

Table of Contents

- Basic Usage - In-app Usage - SwiftUI - UIKit - AppKit

- Colour Range - Contrast - Adaptive Colour Scheme

- Debugging and Visualisation - Usage in Xcode - Integration with SwiftUI - Why Use PreviewTesting?

Migration Guide

[!IMPORTANT] Version 26.2.20 contains breaking changes. Please read this section before upgrading.

Minimum deployment targets raised

| Platform | Before | After | |-------------|--------|----------| | iOS | 14.0 | 17.0 | | macOS | 11.0 | 14.0 | | macCatalyst | 14.0 | 17.0 | | tvOS | 14.0 | 17.0 | | watchOS | 7.0 | 10.0 | | visionOS | 1.0 | 1.0 |

API changes

level(_:) now returns ColorLevelStyle instead of Color

The no-argument level(_:) and all shorthand properties (level50level950) now return a ColorLevelStyle, which conforms to ShapeStyle. This allows them to automatically adapt to the current colour scheme at render time — no @Environment capture needed.

// Before
let shade: Color = brandColor.level(.level300)

// After — use ShapeStyle APIs
Text("Hello").foregroundStyle(brandColor.level(.level300))
Rectangle().fill(brandColor.level300)

If you need a concrete Color value (e.g. for UIKit, contrast calculation, or storage), use the explicit overload:

// Explicit Color — use the `for:` label
let shade: Color = brandColor.level(.level300, for: .light)
let darkShade: Color = brandColor.level(.level300, for: .dark)
level(:scheme:) replaced by level(:for:)

The old scheme: parameter label is gone and the parameter is no longer optional.

// Before
brandColor.level(.level300, scheme: colorScheme)

// After
brandColor.level(.level300, for: colorScheme)  // returns Color
// — or, for automatic adaptation —
brandColor.level(.level300)  // returns ColorLevelStyle, no @Environment needed

Installation

The ContrastKit package uses Swift Package Manager (SPM) for easy addition. Follow these steps to add it to your project:

  1. In Xcode, click File -> Swift Packages -> Add Package Dependency.
  2. In the search bar, type https://github.com/markbattistella/ContrastKit and click Next.
  3. Specify the version you want to use. You can select the exact version, use the latest one, or set a version range, and then click Next.
  4. Finally, select the target in which you want to use ContrastKit and click Finish.

Usage

Remember to import the ContrastKit module:

import ContrastKit

Basic Usage

Generating a shade and finding its best contrast colour:

import ContrastKit

// Resolved Color — use when you need a concrete value
let baseColor = Color.purple
let shadeColor = baseColor.level(.level100, for: .light)
let contrastColor = shadeColor.highestRatedContrastLevel

// In SwiftUI, use level(_:) directly — adapts to the environment automatically
Rectangle()
    .fill(baseColor.level(.level100))
    .foregroundStyle(baseColor.level900)

In-app usage

SwiftUI

Use level(_:) or the shorthand properties directly in any SwiftUI modifier that accepts a ShapeStyle. The colour scheme is resolved automatically — no @Environment required.

import SwiftUI
import ContrastKit

struct ContentView: View {
    private let baseColor = Color.green

    var body: some View {
        VStack {
            // Automatically adapts to light / dark mode
            Text("Adaptive themed text")
                .foregroundStyle(baseColor.level700)
                .background(baseColor.level100)

            // Highest contrast foreground over a fixed background
            let bg = baseColor.level(.level200, for: .light)
            Text("Accessible text")
                .foregroundStyle(Color(bg.highestRatedContrastLevel))
                .background(bg)
        }
    }
}
UIKit

For UIKit, resolve a concrete Color first using level(_:for:), then bridge to UIColor:

import UIKit
import ContrastKit
import SwiftUI

class ViewController: UIViewController {
    override func viewDidLoad() {
        super.viewDidLoad()
        let baseUIColor = UIColor.systemBlue
        let contrastKitColor = Color(baseUIColor)
        let highContrastUIColor = UIColor(contrastKitColor.highestRatedContrastLevel)

        let label = UILabel()
        label.text = "High Contrast Label"
        label.textColor = highContrastUIColor
        label.backgroundColor = baseUIColor
        label.frame = CGRect(x: 20, y: 100, width: 300, height: 50)
        label.textAlignment = .center

        self.view.addSubview(label)
    }
}
AppKit
import AppKit
import ContrastKit
import SwiftUI

class ViewController: NSViewController {
    override func loadView() {
        self.view = NSView()
        let baseNSColor = NSColor.systemRed
        let contrastKitColor = Color(baseNSColor)
        let highContrastNSColor = NSColor(contrastKitColor.highestRatedContrastLevel)

        let textField = NSTextField(labelWithString: "High Contrast Text")
        textField.textColor = highContrastNSColor
        textField.backgroundColor = baseNSColor
        textField.frame = CGRect(x: 20, y: 20, width: 300, height: 50)
        textField.isBezeled = false
        textField.drawsBackground = true

        self.view.addSubview(textField)
    }
}

Provided Levels

ContrastKit provides two core enums to assist in designing UIs with appropriate colour contrast: ColorLevel and ContrastLevel. These enums help developers standardise the visual accessibility of their applications.

Colour Range

The ColorLevel enum defines different levels of lightness for colours, which can be used to generate various shades from a single base colour. These shades range from very light (near white) to very dark (near black), suitable for different UI elements like backgrounds, text, and interactive elements.

| Level | Lightness | Description | |------------|-----------|---------------------------------------------------------------------| | level50 | 0.95 | Very light shade, almost white. | | level100 | 0.90 | Very light shade. | | level200 | 0.80 | Lighter shade, for subtle backgrounds. | | level300 | 0.70 | Light shade, good for hover states or secondary buttons. | | level400 | 0.60 | Medium light shade. | | level500 | 0.50 | Neutral base shade, often used for the primary variant of a colour. | | level600 | 0.40 | Medium dark shade. | | level700 | 0.30 | Darker shade, suitable for text. | | level800 | 0.20 | Very dark shade, often used for text or active elements. | | level900 | 0.10 | Very dark, closer to black. | | level950 | 0.05 | Extremely dark, almost black. |

| Light mode | Dark mode | | :-: | :-: | | [Light Mode range of shades] | [Dark Mode range of shades] |

Contrast

The ContrastLevel enum specifies minimum and maximum contrast ratios for three accessibility standards: AA Large, AA, and AAA. These levels are based on the WCAG guidelines to ensure that text and interactive elements are readable and accessible.

| Level | Minimum Ratio | Maximum Ratio | Description | | - | - | - | - | | AA Large | 3.0 | 4.49 | Suitable for large text, offering basic readability. | | AA | 4.5 | 6.99 | Standard level for normal text size, providing clear readability. | | AAA | 7.0 | .infinity | Highest contrast level, recommended for the best readability across all contexts. |

Adaptive Colour Scheme

level(_:) and all shorthand properties return a ColorLevelStyle — a ShapeStyle that uses ShapeStyle.resolve(in:) to read the environment's colour scheme at render time. You get full light/dark mode adaptation with no @Environment boilerplate.

struct ThemedView: View {
    private let brand = Color.indigo

    var body: some View {
        VStack {
            // level(_:) — automatically mirrors the level in dark mode
            Rectangle().fill(brand.level(.level100))
            Rectangle().fill(brand.level(.level900))

            // Shorthand — identical behaviour
            Rectangle().fill(brand.level100)
            Rectangle().fill(brand.level900)
        }
    }
}

When the device switches colour schemes, each level mirrors to its counterpart:

| Level | Light mode | Dark mode equivalent | |------------|------------|----------------------| | level50 | 0.95 | 0.05 | | level100 | 0.90 | 0.10 | | level200 | 0.80 | 0.20 | | level300 | 0.70 | 0.30 | | level400 | 0.60 | 0.40 | | level500 | 0.50 | 0.50 | | level600 | 0.40 | 0.60 | | level700 | 0.30 | 0.70 | | level800 | 0.20 | 0.80 | | level900 | 0.10 | 0.90 | | level950 | 0.05 | 0.95 |

When you need a concrete Color — for contrast calculations, UIKit bridging, or storage — use the explicit overload:

let lightShade = brand.level(.level300, for: .light)  // Color
let darkShade  = brand.level(.level300, for: .dark)   // Color

UITesting folder

The PreviewTesting file is designed exclusively for debugging and visual inspection purposes during development.

It allows developers to quickly view and evaluate the contrast levels and colour shades generated by the library directly within the SwiftUI Preview environment.

Debugging and Visualisation

The Example+SwiftUI file provides three preview views:

StandardShadeView — shades fixed to light mode, with contrast info displayed over each cell.

EnvironmentShadeView — shades resolved against the current environment colour scheme (using level(_:for: colorScheme)), with contrast info.

AdaptiveShadeView — demonstrates the simplified API. Uses level(_:) and the shorthand properties directly with no @Environment needed, showing how ColorLevelStyle adapts automatically.

Usage in Xcode

To use this file effectively:

  1. Open your Xcode project containing ContrastKit.
  2. Navigate to the PreviewTesting or Example+SwiftUI file.
  3. Ensure your environment is set to Debug mode to activate the #if DEBUG condition.
  4. Open the SwiftUI Preview pane to see the results.

[!CAUTION] This file is intended for development use only and should not be included in the production build of the application.

It provides a straightforward and effective way to visually inspect the accessibility features provided by ContrastKit, ensuring that the colour contrasts meet the required standards before the application is deployed.

Integration with SwiftUI

The PreviewTesting file demonstrates the integration of ContrastKit with SwiftUI, showing how easily developers can implement and test colour contrasts in their UI designs.

By modifying the baseColor or the ColorLevel, developers can experiment with different combinations to find the optimal settings for their specific needs.

Why Use PreviewTesting?

  • Immediate Feedback: Allows developers to see how changes in colour levels affect accessibility and readability in real-time.
  • Accessibility Testing: Helps in ensuring that the UI meets accessibility standards, particularly when creating inclusive applications.
  • Ease of Use: Simplifies the process of testing multiple colour schemes without needing to deploy the app or navigate through different screens.

The PreviewTesting file is a crucial tool for developers who are serious about integrating effective contrast handling in their applications, making ContrastKit a practical choice for enhancing UI accessibility.

Examples

| iOS | iPadOS | | :-: | :-: | | [iOS Shades example] | [iPad Shades example] |

| tvOS | visionOS | | :-: | :-: | | [tvOS Shades example] | [visionOS Shades example] |

Contributing

Contributions are highly encouraged, as they help make ContrastKit even more useful to the developer community. Feel free to fork the project, submit pull requests, or send suggestions via GitHub issues.

License

ContrastKit is available under the MIT license, allowing for widespread use and modification in both personal and commercial projects. See the LICENSE file included in the repository for full details.

Package Metadata

Repository: markbattistella/contrastkit

Default branch: main

README: README.md