multijam/swiftgodotkit
SwiftGodotKit provides a way of embedding Godot into an existing Swift
Details
This relies currently on the LibGodot patch that is currently pending approval:
https://github.com/godotengine/godot/pull/72883
For your convenience, I have packaged the embeddable Godot for Mac as an xcframework so merely taking a dependency on this package should get everything that you need
Package Metadata
Repository: multijam/swiftgodotkit
Default branch: main
README: README.md