uxcam/uxcam-ios-swiftui
This package is the framework for the UXCam SwiftUI wrapper.
Using SwiftUI with UXCam
Starting the UXCam library
Add an init method to your main App struct.
Call UXCamSwiftUI.start(with: UXCamSwiftUI.Configuration) with your configuration to start the UXCam SDK in SwiftUI mode. NB: The configuration option enableAutomaticScreenNameTagging defaults to false in the UXCamSwiftUI library as manual screen tagging is required in SwiftUI.
eg.
init()
{
UXCamCore.optIntoSchematicRecordings()
let config = UXCamSwiftUI.Configuration(appKey: "YOUR APP KEY")
UXCamSwiftUI.start(with: config)
}To call a completion block when the UXCam session verify completes use: UXCamSwiftUI.start(with: UXCamSwiftUI.Configuration, sessionStarted: ((Bool) -> ())? = nil) - the flag indicates if a session started or not
Screen name tagging
Due to the nature of SwiftUI the automatic screen name tagging in UXCam for UIKit is not available.
To name screens use func uxcamTagScreenName(_ screenName: String) -> some View on the View
eg.
var body: some View
{
Text("Hello world")
.uxcamTagScreenName("HelloScreen")
}Sensitive view hiding
Use func uxcamOcclude() -> some View on a view to hide it from screen recording. By default gestures will not be captured in sensitve views, to capture gestures use .uxcamOcclude(blockGestures: false)
eg.
var body: some View
{
VStack
{
Text("Personal data: XYZ")
.uxcamOcclude()
Text("Personal data: Gestures seen")
.uxcamOcclude(blockGestures: false)
}
} Package Metadata
Repository: uxcam/uxcam-ios-swiftui
Default branch: main
README: README.md