init(ink:path:transform:mask:randomSeed:id:renderGroupID:renderState:)

Declaration

init(ink: PKInk, path: PKStrokePath, transform: CGAffineTransform = .identity, mask: NSBezierPath? = nil, randomSeed: UInt32 = UInt32.random(in: 0...UInt32.max), id: UUID = UUID(), renderGroupID: UUID? = nil, renderState: PKStroke.RenderState? = nil)