Contents

registerSoundAsset(data:identifier:format:normalizationMode:)

Loads a sound asset from memory and adds it to the engine’s list of registered assets.

Declaration

func registerSoundAsset(data: Data, identifier: String?, format: AVAudioFormat, normalizationMode: PHASENormalizationMode) throws -> PHASESoundAsset

Parameters

  • data:

    A buffer containing the audio data to register. Audio data needs to be single-channel interleaved PCM, or per-channel de-interleaved PCM with buffers organized back to back.

  • identifier:

    A unique name for the sound asset. If you provide nil, the framework determines and sets value for the asset’s identifier.

  • format:

    And object that describes the audio data layout.

  • normalizationMode:

    An option to calibrate the sound asset for the user’s output device.

Return Value

A sound asset object. If an error occurs, the function returns nil.

See Also

Registering Sound Assets