registerSoundEventAsset(rootNode:identifier:)
Registers the root node of the sound event asset.
Declaration
func registerSoundEventAsset(rootNode: PHASESoundEventNodeDefinition, identifier: String?) throws -> PHASESoundEventNodeAssetParameters
- rootNode:
The root node of the sound event asset to register.
- identifier:
The identifier to assign to this parameter. Assigning
nilgenerates an automatic identifier.
Return Value
A sound event node asset.