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registerSoundEventAsset(rootNode:identifier:)

Registers the root node of the sound event asset.

Declaration

func registerSoundEventAsset(rootNode: PHASESoundEventNodeDefinition, identifier: String?) throws -> PHASESoundEventNodeAsset

Parameters

  • rootNode:

    The root node of the sound event asset to register.

  • identifier:

    The identifier to assign to this parameter. Assigning nil generates an automatic identifier.

Return Value

A sound event node asset.

See Also

Registering Sound Event Assets