Contents

init(engine:sourceGroups:targetGroups:gain:attackTime:releaseTime:attackCurve:releaseCurve:)

Creates an object that manages competing sounds.

Declaration

init(engine: PHASEEngine, sourceGroups: Set<PHASEGroup>, targetGroups: Set<PHASEGroup>, gain: Double, attackTime: Double, releaseTime: Double, attackCurve: PHASECurveType, releaseCurve: PHASECurveType)

Parameters

  • engine:

    The app’s instance of the framework object.

  • sourceGroups:

    The sounds that determine volume reduction.

  • targetGroups:

    The sounds that reduce in volume.

  • gain:

    The volume level of the sound.

  • attackTime:

    The amount of time for sound reduction to reach maximum strength.

  • releaseTime:

    The amount of time to transition from maximum sound reduction to no reduction.

  • attackCurve:

    A mathematical curve that shapes transition progress during the time it takes to reach maximum sound reduction.

  • releaseCurve:

    A mathematical curve that shapes signal progress during the time it takes to transition from maximum sound reduction to no reduction.