---
title: PHASEShape
framework: phase
role: symbol
role_heading: Class
path: phase/phaseshape
---

# PHASEShape

A collection of points that connect to form a 3D volume.

## Declaration

```swift
class PHASEShape
```

## Mentioned in

Playing sound from a location in a 3D scene

## Overview

Overview To define your scene’s important 3D volumes, create one or more of the following surfaces and add them to your scene’s shapes array: The audio-emitting surface of a volumetric PHASESource The audio-deflecting surface and texture of a PHASEOccluder

## Topics

### Creating a Shape

- [init(engine:mesh:)](phase/phaseshape/init(engine:mesh:).md)
- [init(engine:mesh:materials:)](phase/phaseshape/init(engine:mesh:materials:).md)

### Describing Surface Characteristics

- [elements](phase/phaseshape/elements.md)
- [PHASEShape.Element](phase/phaseshape/element.md)

## Relationships

### Inherits From

- [NSObject](objectivec/nsobject-swift.class.md)

### Conforms To

- [CVarArg](swift/cvararg.md)
- [CustomDebugStringConvertible](swift/customdebugstringconvertible.md)
- [CustomStringConvertible](swift/customstringconvertible.md)
- [Equatable](swift/equatable.md)
- [Hashable](swift/hashable.md)
- [NSCopying](foundation/nscopying.md)
- [NSObjectProtocol](objectivec/nsobjectprotocol.md)

## See Also

### Soundscape Creation

- [PHASESource](phase/phasesource.md)
- [PHASEListener](phase/phaselistener.md)
- [PHASEOccluder](phase/phaseoccluder.md)
- [PHASEObject](phase/phaseobject.md)
- [PHASEShape.Element](phase/phaseshape/element.md)
- [PHASEMaterial](phase/phasematerial.md)
- [PHASEMaterialPreset](phase/phasematerialpreset.md)
- [PHASEMixerParameters](phase/phasemixerparameters.md)
