---
title: "init(engine:assetIdentifier:)"
framework: phase
role: symbol
role_heading: Initializer
path: "phase/phasesoundevent/init(engine:assetidentifier:)"
---

# init(engine:assetIdentifier:)

Creates a sound event node with the given asset.

## Declaration

```swift
init(engine: PHASEEngine, assetIdentifier: String) throws
```

## Parameters

- `engine`: The object that controls this class’s associated audio output.
- `assetIdentifier`: The identifier for the sound event asset from which to create the node.

## See Also

### Creating a Sound Event

- [init(engine:assetIdentifier:mixerParameters:)](phase/phasesoundevent/init(engine:assetidentifier:mixerparameters:).md)
