---
title: "resume(at:)"
framework: phase
role: symbol
role_heading: Instance Method
path: "phase/phasesoundevent/resume(at:)"
---

# resume(at:)

## Declaration

```swift
func resume(at time: AVAudioTime?)
```

## Parameters

- `time`: The desired start time based on the engine time retrieved from [PHASEEngine lastRenderTime]

## Discussion

Discussion Resume the sound event at a specific time A nil time parameter will resume immediately. The device time is not scaled by UnitsPerSecond and is in seconds.
