Contents

layerMatrix(at:)

Gets the 4x4 layer matrix, which is equivalent to the model matrix for the object that the effect is applied to.

Declaration

func layerMatrix(at time: CMTime) throws -> FxMatrix44

Parameters

  • time:

    Specified time, expressed as a CMTime, to retrieve the matrix.

Return Value

An FxMatrix44 containing the matrix.

See Also

Accessing the 3D Environment