cglContextObj()
Returns the destination CGL context to use for OpenGL rendering from within the execution method.
Declaration
func cglContextObj() -> CGLContextObj!Return Value
The destination CGL context.
Discussion
To send commands to the OpenGL context:
Use CGL macros instead of changing the current OpenGL context.
Save and restore all OpenGL states except those defines by
GL_CURRENT_BIT(vertex position, color, texture, and so on)
The following code shows how you’d use the method CGLContextObj:
// Set up using CGL macros.
#import <OpenGL/CGLMacro.h>
- (BOOL) execute:(id<QCPlugInContext>)context
atTime:(NSTimeInterval)time
withArguments:(NSDictionary *)arguments
{
// Set the CGL context to a local variable.
CGLContextObj cgl_ctx = [context CGLContextObj];
if(cgl_ctx == NULL)
return NO;
// Save and set OpenGL states.
// Put your OpenGL code here.
// Restore the OpenGL states.
return YES;
}You can retrieve the corresponding OpenGL pixel format by calling the function CGLGetPixelFormat(_:).