unbindTextureRepresentation(fromCGLContext:textureUnit:)
Unbinds the texture from a texture unit.
Declaration
func unbindTextureRepresentation(fromCGLContext cgl_ctx: CGLContextObj!, textureUnit unit: GLenum)Parameters
- cgl_ctx:
A CGL context.)
- unit:
The texture unit to unbind from (such as,
GL_TEXTURE0)