---
title: Configuring the project workspace
framework: Reality Composer Pro
role: article
role_heading: Article
path: realitycomposerpro/realitycomposerpro-essentials-configuringprojectworkspace
---

# Configuring the project workspace

Open a project and arrange the workspace’s tabs and panes to fit your task.

## Overview

Overview Reality Composer Pro’s project workspace is the main interface for viewing, editing, creating, and arranging 3D RealityKit content for your Xcode project. From the welcome window, select a recently opened project, choose Create New Project, or choose Open Existing Project. Open a new workspace You can open multiple workspaces, each with multiple tabs. For example, open one workspace for your scene and another for a specific object in your scene. To open a new workspace, in the Project Browser, double-click an entity (or any asset such as a material or animation graph) to open the asset in a new workspace. The selected entity (and any components) opens in a new workspace. Workspaces appear as window tabs below the app toolbar.

Open a new tab From the Main Menu, choose Tab > New Tab, and then select the tab you want to open. The new tab appears in the tab bar at the top of the viewport.

Tabs you can open include: Behavior Tree Parameters Console* Context Graph Hierarchy* Inspector* Lightmap Preview List Parameters Preview Project Browser* Simulate Skeleton Tags Viewport* note: Console, Hierarchy, Inspector, Preview, Project Browser, and Viewport open by default in the workspace. Move and dock a tab Drag any tab onto a layout dock to dock it to a new location in a workspace. tip: Each workspace maintains its own layout. For example, one workspace can have the Project Browser docked to the top while another has it docked to the bottom. You can also move tabs between the Viewport tab bar and the Project Browser tab bar.

## See Also

### Essentials

- [Linking an Xcode project](realitycomposerpro/realitycomposerpro-essentials-linkingxcodeproject.md)
- [Navigating the Reality Composer Pro workspace](realitycomposerpro/realitycomposerpro-essentials-workspaceoverview.md)
- [Adding entities and assets to a scene](realitycomposerpro/realitycomposerpro-essentials-addingentitiestoscene.md)
- [Working with the Graph Editor](realitycomposerpro/realitycomposerpro-essentials-grapheditoroverview.md)
- [Reusing assets with prototypes and instances](realitycomposerpro/realitycomposerpro-essentials-understandingprototypes.md)
- [Previewing content and running simulations](realitycomposerpro/realitycomposerpro-essentials-previewcontentrunsimulations.md)
