---
title: "init(world:)"
framework: realitykit
role: symbol
role_heading: Initializer
path: "realitykit/anchorentity/init(world:)-u9qv"
---

# init(world:)

Creates an anchor entity with a target fixed at the given position in the scene.

## Declaration

```swift
@MainActor @preconcurrency convenience init(world position: SIMD3<Float>)
```

## Parameters

- `position`: The position with which to initialize the world target.

## See Also

### Creating an anchor

- [init()](realitykit/anchorentity/init().md)
- [init(_:)](realitykit/anchorentity/init(_:)-9vipc.md)
- [init(_:)](realitykit/anchorentity/init(_:)-9rdwu.md)
- [init(_:trackingMode:)](realitykit/anchorentity/init(_:trackingmode:).md)
- [init(_:trackingMode:physicsSimulation:)](realitykit/anchorentity/init(_:trackingmode:physicssimulation:).md)
- [init(anchor:)](realitykit/anchorentity/init(anchor:).md)
- [init(plane:classification:minimumBounds:)](realitykit/anchorentity/init(plane:classification:minimumbounds:).md)
- [init(raycastResult:)](realitykit/anchorentity/init(raycastresult:).md)
- [init(world:)](realitykit/anchorentity/init(world:)-4snw2.md)
