unproject(_:viewport:)
Maps a 2D point from the pixel coordinate system of a viewport into a 3D coordinate space. The point lies on this view’s near clipping plane.
Declaration
@MainActor @preconcurrency func unproject(_ point: CGPoint, viewport: CGRect) -> SIMD3<Float>?Parameters
- point:
A point in
viewport. - viewport:
A viewport.
Return Value
A view-space 3D coordinate.