---
title: "BindPath.Part.entity(_:)"
framework: realitykit
role: symbol
role_heading: Case
path: "realitykit/bindpath/part/entity(_:)"
---

# BindPath.Part.entity(_:)

A path component for a nested entity.

## Declaration

```swift
case entity(String)
```

## Discussion

Discussion This path component indicates that another component follows, which either contains or identifies the property of the entity that animates.

## See Also

### Choosing the path component

- [BindPath.Part.anchorEntity(_:)](realitykit/bindpath/part/anchorentity(_:).md)
- [BindPath.Part.jointTransforms](realitykit/bindpath/part/jointtransforms.md)
- [BindPath.Part.parameter(_:)](realitykit/bindpath/part/parameter(_:).md)
- [BindPath.Part.scene(_:)](realitykit/bindpath/part/scene(_:).md)
- [BindPath.Part.transform](realitykit/bindpath/part/transform.md)
