---
title: "anchorEntity(_:)"
framework: realitykit
role: symbol
role_heading: Type Method
path: "realitykit/bindtarget/anchorentity(_:)"
---

# anchorEntity(_:)

Generates a complex bind path from a particular anchor entity in the scene.

## Declaration

```swift
static func anchorEntity(_ name: String) -> BindTarget.EntityPath
```

## See Also

### Targeting entities and scenes

- [scene(_:)](realitykit/bindtarget/scene(_:).md)
- [BindTarget.ScenePath](realitykit/bindtarget/scenepath.md)
- [entity(_:)](realitykit/bindtarget/entity(_:).md)
- [BindTarget.EntityPath](realitykit/bindtarget/entitypath.md)
