---
title: "entity(_:)"
framework: realitykit
role: symbol
role_heading: Type Method
path: "realitykit/bindtarget/entity(_:)"
---

# entity(_:)

Generates a complex bind path from a particular child entity of the current entity.

## Declaration

```swift
static func entity(_ name: String) -> BindTarget.EntityPath
```

## See Also

### Targeting entities and scenes

- [scene(_:)](realitykit/bindtarget/scene(_:).md)
- [BindTarget.ScenePath](realitykit/bindtarget/scenepath.md)
- [anchorEntity(_:)](realitykit/bindtarget/anchorentity(_:).md)
- [BindTarget.EntityPath](realitykit/bindtarget/entitypath.md)
