---
title: BindTarget.EntityPath
framework: realitykit
role: symbol
role_heading: Structure
path: realitykit/bindtarget/entitypath
---

# BindTarget.EntityPath

A bind path context for a particular entity.

## Declaration

```swift
struct EntityPath
```

## Overview

Overview This structure references all the animated properties of an entity. To access the animated properties of one of the entity’s children, call entity(_:) and pass in the child’s name.

## Topics

### Accessing a bind target

- [jointTransforms](realitykit/bindtarget/entitypath/jointtransforms.md)
- [transform](realitykit/bindtarget/entitypath/transform.md)
- [self](realitykit/bindtarget/entitypath/self.md)
- [parameter(_:)](realitykit/bindtarget/entitypath/parameter(_:).md)

### Accessing child-entity paths

- [entity(_:)](realitykit/bindtarget/entitypath/entity(_:).md)

### Accessing root motion

- [rootMotion](realitykit/bindtarget/entitypath/rootmotion.md)

### Instance Properties

- [billboardBlendFactor](realitykit/bindtarget/entitypath/billboardblendfactor.md)
- [opacity](realitykit/bindtarget/entitypath/opacity.md)

### Instance Methods

- [blendShapeWeights()](realitykit/bindtarget/entitypath/blendshapeweights().md)
- [blendShapeWeightsAtIndex(_:)](realitykit/bindtarget/entitypath/blendshapeweightsatindex(_:).md)
- [blendShapeWeightsWithID(_:)](realitykit/bindtarget/entitypath/blendshapeweightswithid(_:).md)
- [ikSolver(_:)](realitykit/bindtarget/entitypath/iksolver(_:).md)
- [material(_:)](realitykit/bindtarget/entitypath/material(_:).md)
- [skeletalPose(_:)](realitykit/bindtarget/entitypath/skeletalpose(_:).md)

## See Also

### Targeting entities and scenes

- [scene(_:)](realitykit/bindtarget/scene(_:).md)
- [BindTarget.ScenePath](realitykit/bindtarget/scenepath.md)
- [anchorEntity(_:)](realitykit/bindtarget/anchorentity(_:).md)
- [entity(_:)](realitykit/bindtarget/entity(_:).md)
