---
title: "scene(_:)"
framework: realitykit
role: symbol
role_heading: Type Method
path: "realitykit/bindtarget/scene(_:)"
---

# scene(_:)

Generates a bind path from a particular scene.

## Declaration

```swift
static func scene(_ name: String) -> BindTarget.ScenePath
```

## See Also

### Targeting entities and scenes

- [BindTarget.ScenePath](realitykit/bindtarget/scenepath.md)
- [anchorEntity(_:)](realitykit/bindtarget/anchorentity(_:).md)
- [entity(_:)](realitykit/bindtarget/entity(_:).md)
- [BindTarget.EntityPath](realitykit/bindtarget/entitypath.md)
