---
title: BindTarget.ScenePath
framework: realitykit
role: symbol
role_heading: Structure
path: realitykit/bindtarget/scenepath
---

# BindTarget.ScenePath

A bind path for a particular scene.

## Declaration

```swift
struct ScenePath
```

## Overview

Overview This structure defines an absolute bind path for a scene. You determine the scene that a particular instance references by specifying the scene’s name as the argument to BindPath.Part.scene(_:).

## Topics

### Accessing the anchor entity

- [anchorEntity(_:)](realitykit/bindtarget/scenepath/anchorentity(_:).md)

### Accessing the bind target

- [self](realitykit/bindtarget/scenepath/self.md)

## See Also

### Targeting entities and scenes

- [scene(_:)](realitykit/bindtarget/scene(_:).md)
- [anchorEntity(_:)](realitykit/bindtarget/anchorentity(_:).md)
- [entity(_:)](realitykit/bindtarget/entity(_:).md)
- [BindTarget.EntityPath](realitykit/bindtarget/entitypath.md)
