Contents

blend(_:_:name:isAdditive:)

Combines the animations that result from two blend-tree nodes into a single blend-tree node.

Declaration

func blend(_ x: any BlendTreeNode, _ y: any BlendTreeNode, name: String = "", isAdditive: Bool = false) -> any BlendTreeNode

Parameters

  • x:

    A blend-tree node whose animation combines with the second animation argument.

  • y:

    A blend-tree node whose animation combines with the first animation argument.

  • name:

    A unique name for the combined node.

  • isAdditive:

    A Boolean value that indicates whether the animation builds on the current state of the target entity, or resets the state before running.

Return Value

A blend-tree node that combines the given animations.

See Also

Blending animations