init(radius:height:skinWidth:slopeLimit:stepLimit:upVector:collisionFilter:)
Creates a character controller component using specified values.
Declaration
init(radius: Float, height: Float, skinWidth: Float = defaultSkinWidth, slopeLimit: Float = defaultSlopeLimit, stepLimit: Float = defaultStepLimit, upVector: SIMD3<Float> = defaultUpVector, collisionFilter: CollisionFilter = .default)