---
title: ClippingPrimitiveComponent.Feather
framework: realitykit
role: symbol
role_heading: Structure
path: realitykit/clippingprimitivecomponent/feather-swift.struct
---

# ClippingPrimitiveComponent.Feather

Configuration for feathering the clipping boundaries.

## Declaration

```swift
struct Feather
```

## Overview

Overview Feathering is defined separately for positive and negative edges of each axis, providing fine-grained control over how content fades out near the clipping bounds.

## Topics

### Configuring the feather effect

- [falloff](realitykit/clippingprimitivecomponent/feather-swift.struct/falloff-swift.property.md)
- [ClippingPrimitiveComponent.Feather.Falloff](realitykit/clippingprimitivecomponent/feather-swift.struct/falloff-swift.enum.md)
- [fractionPerPositiveEdge](realitykit/clippingprimitivecomponent/feather-swift.struct/fractionperpositiveedge.md)
- [fractionPerNegativeEdge](realitykit/clippingprimitivecomponent/feather-swift.struct/fractionpernegativeedge.md)

### Initializers

- [init()](realitykit/clippingprimitivecomponent/feather-swift.struct/init().md)

## Relationships

### Conforms To

- [Equatable](swift/equatable.md)

## See Also

### Feathering clipped edges

- [feather](realitykit/clippingprimitivecomponent/feather-swift.property.md)
