Contents

init(mesh:meshDraping:)

Creates a new cloth body component.

Declaration

init(mesh: ClothMeshResource, meshDraping: ClothPoseResource? = nil)

Parameters

  • mesh:

    The (simulation) mesh of the cloth body, which defines its at-rest shape.

  • meshDraping:

    An optional initial pose for the body.

Discussion

The body component must be attached to an entity that is a descendant of a simulation root (an entity with a ClothSimulationComponent) in order to be active.

See Also

Creating a cloth body