ray
Grabbing will be performed using a ray.
Declaration
static var ray: ClothGrabComponent.GrabMode { get }Discussion
The translation of the entity determines the origin of the ray, and the forward vector determines the ray direction.
Grabbing will be performed using a ray.
static var ray: ClothGrabComponent.GrabMode { get }The translation of the entity determines the origin of the ray, and the forward vector determines the ray direction.