---
title: defaultTargetEdgeLength
framework: realitykit
role: symbol
role_heading: Type Property
path: realitykit/clothmeshresource/defaulttargetedgelength
---

# defaultTargetEdgeLength

Default target edge length for mesh generation.

## Declaration

```swift
static let defaultTargetEdgeLength: Float
```

## Discussion

Discussion It is convenient to have the same target edge length for all shapes, since self-collision assumes similar edge lengths across the whole simulation.

## See Also

### Creating a cloth mesh

- [init(positions:triangleIndices:)](realitykit/clothmeshresource/init(positions:triangleindices:).md)
- [patch(size:targetEdgeLength:)](realitykit/clothmeshresource/patch(size:targetedgelength:).md)
- [box(size:targetEdgeLength:)](realitykit/clothmeshresource/box(size:targetedgelength:).md)
- [sphere(radius:targetEdgeLength:)](realitykit/clothmeshresource/sphere(radius:targetedgelength:).md)
- [capsule(height:radius:targetEdgeLength:)](realitykit/clothmeshresource/capsule(height:radius:targetedgelength:).md)
- [cylinder(height:radius:withCaps:targetEdgeLength:)](realitykit/clothmeshresource/cylinder(height:radius:withcaps:targetedgelength:).md)
