init(texture:)
Construct a CustomMaterial.ClearcoatNormal object from a texture.
Declaration
init(texture: CustomMaterial.Texture? = nil)Parameters
- texture:
The clearcoat normals as the texture of a UV-mapped image.
Discussion
if let textureResource = try? TextureResource.load(named: "entity_cc_normalMap") {
let ccNormalMap = CustomMaterial.Texture(textureResource)
let clearcoatNormal = CustomMaterial.ClearcoatNormal(texture: ccNormalMap)
}