init(from:geometryModifier:)
Creates a custom material from an existing material and a geometry modifier.
Declaration
init(from material: any Material, geometryModifier: CustomMaterial.GeometryModifier) throwsParameters
- material:
The material on which to base the custom material.
- geometryModifier:
The geometry modifier shader function.
Discussion
Use this initializer to create a custom material with the same properties as another existing material, but with a geometry modifier.