Contents

DiffuseProbeResource

A resource containing baked diffuse lighting data organized as a tetrahedral probe mesh.

Declaration

class DiffuseProbeResource

Overview

Diffuse probe resources store spherical harmonic coefficients at discrete 3D positions, connected via a tetrahedral mesh for efficient runtime interpolation. This compact representation enables high probe density throughout a scene, allowing dynamic objects to receive accurate diffuse lighting as they move through different lighting conditions.

Probe Data Format

Each probe stores first-order (L0 + L1) spherical harmonics: 4 coefficients per RGB channel, for a total of 12 floats (48 bytes) per probe. The tetrahedral mesh adds minimal per-tetrahedron overhead. This compact representation enables high probe density within typical memory budgets.

Topics

Initializers

See Also

Related Documentation

Lightmaps and light probes