---
title: "DirectionalLightComponent.Shadow.ShadowProjectionType.fixed(zNear:zFar:orthographicScale:)"
framework: realitykit
role: symbol
role_heading: Case
path: "realitykit/directionallightcomponent/shadow/shadowprojectiontype/fixed(znear:zfar:orthographicscale:)"
---

# DirectionalLightComponent.Shadow.ShadowProjectionType.fixed(zNear:zFar:orthographicScale:)

Shadow projection is manually set up with near plane, far plane, and orthographicScale for width and height

## Declaration

```swift
case fixed(zNear: Float = 0.01, zFar: Float = 10, orthographicScale: Float = 1)
```

## See Also

### Shadow projection types

- [DirectionalLightComponent.Shadow.ShadowProjectionType.automatic(maximumDistance:)](realitykit/directionallightcomponent/shadow/shadowprojectiontype/automatic(maximumdistance:).md)
