---
title: applyTapForBehaviors()
framework: realitykit
role: symbol
role_heading: Instance Method
path: realitykit/entity/applytapforbehaviors()
---

# applyTapForBehaviors()

Apply a tap to an Entity or one of its ancestors to trigger a RealityComposer behavior if one is present.

## Declaration

```swift
@MainActor @preconcurrency func applyTapForBehaviors() -> Bool
```

## Return Value

Return Value true if a tap trigger was fired, otherwise returns false.

## Discussion

Discussion This method looks for a RealityComposer tap trigger, starting with self and moving up the Entity hierarchy. As soon as an entity with a tap trigger is found, the trigger is fired, and the method returns true.  If no tap trigger is found, the method returns false. struct ContentView: View {   var body: some View {     RealityView() { content in       if let entity = try? await Entity(named: "Content") {         content.add(entity)       }     }.gesture(TapGesture().targetedToAnyEntity().onEnded { value in       if value.entity.applyTapForBehaviors() {         // Behavior was activated       } else {         // Behavior was not activated       }     })   } }
