Contents

append(contentsOf:preservingWorldTransforms:)

Adds the specified list of entity as children to this entity.

Declaration

@MainActor @preconcurrency func append<S>(contentsOf sequence: S, preservingWorldTransforms: Bool = false) where S : Sequence, S.Element : Entity

Parameters

  • sequence:

    The child entities to add to the collection.

  • preservingWorldTransforms:

    true to preserve the world transform. false to preserve the relative transform. (Use true if the entities should keep its effective location and size in the scene!)

See Also

Adding entities