append(contentsOf:preservingWorldTransforms:)
Adds the specified list of entity as children to this entity.
Declaration
@MainActor @preconcurrency func append(contentsOf array: [Entity], preservingWorldTransforms: Bool = false)Parameters
- array:
The child entities to add to the collection.
- preservingWorldTransforms:
trueto preserve the world transform.falseto preserve the relative transform. (Usetrueif the entities should keep its effective location and size in the scene!)