Contents

replaceAll(_:preservingWorldTransforms:)

Removes all children from this entity and adds the specified list of entities as the new children.

Declaration

@MainActor @preconcurrency func replaceAll<S>(_ children: S, preservingWorldTransforms: Bool = false) where S : Sequence, S.Element : Entity

Parameters

  • children:

    The list of the new children.

  • preservingWorldTransforms:

    true to preserve the world transform. false to preserve the relative transform. (Use true if the entities should keep its effective location and size in the scene!)

See Also

Replacing entities