Contents

replaceAll(_:preservingWorldTransforms:)

Removes all children from this entity and adds the specified list of entities as the new children.

Declaration

@MainActor @preconcurrency func replaceAll(_ children: [Entity], preservingWorldTransforms: Bool = false)

Parameters

  • children:

    The list of the new children.

  • preservingWorldTransforms:

    true to preserve the world transform. false to preserve the relative transform. (Use true if the entities should keep its effective location and size in the scene!)