---
title: components
framework: realitykit
role: symbol
role_heading: Instance Property
path: realitykit/entity/components
---

# components

All the components that an entity stores.

## Declaration

```swift
@MainActor @preconcurrency var components: Entity.ComponentSet { get set }
```

## Discussion

Discussion You can only store one component of a given type on an entity.

## See Also

### Managing components

- [Entity.ComponentSet](realitykit/entity/componentset.md)
