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generateCollisionShapes(recursive:static:)

Creates the shape used to detect collisions between two entities that have collision components.

Declaration

@MainActor @preconcurrency func generateCollisionShapes(recursive: Bool, static isStatic: Bool)

Parameters

  • recursive:

    A Boolean that you set to true to also generate the collision shapes for all descendants of the entity.

  • isStatic:

    A Boolean value that indicates whether the colliders move. Set this to true to indicate the colliders don’t move. Non-moving, static colliders are more efficient to use than non-static ones.

Discussion

Call this method on entities that have a mesh to prepare a shape used for collision detection. The method stores the shape in the entity’s CollisionComponent instance.

This method has no effect for entities without a mesh. Nevertheless, the method is defined for all entities so that you can call it on any entity, and have the calculation propagate recursively to all that entity’s descendants.

See Also

Creating a collision shape