stopAllAnimations(recursive:)
Stops all playing of animations on this entity.
Declaration
@MainActor @preconcurrency func stopAllAnimations(recursive: Bool = true)Parameters
- recursive:
Indicates whether to also stop animations on all descendants of the entity.
See Also
Animating an entity
availableAnimationsplayAnimation(_:transitionDuration:blendLayerOffset:separateAnimatedValue:startsPaused:clock:)playAnimation(_:transitionDuration:blendLayerOffset:separateAnimatedValue:startsPaused:clock:handoffType:)playAnimation(_:transitionDuration:startsPaused:)defaultAnimationClockparametersEntity.ParameterSetplayAnimation(named:transitionDuration:startsPaused:recursive:)bindableValuessubscript(_:)