---
title: "subscript(_:)"
framework: realitykit
role: symbol
role_heading: Instance Subscript
path: "realitykit/entity/subscript(_:)"
---

# subscript(_:)

Resolves the entity from the given entity path.

## Declaration

```swift
@MainActor @preconcurrency subscript(entityPath: BindTarget.EntityPath) -> Entity? { get }
```

## Parameters

- `entityPath`: The entity path to resolve.

## See Also

### Animating an entity

- [availableAnimations](realitykit/entity/availableanimations.md)
- [playAnimation(_:transitionDuration:blendLayerOffset:separateAnimatedValue:startsPaused:clock:)](realitykit/entity/playanimation(_:transitionduration:blendlayeroffset:separateanimatedvalue:startspaused:clock:).md)
- [playAnimation(_:transitionDuration:blendLayerOffset:separateAnimatedValue:startsPaused:clock:handoffType:)](realitykit/entity/playanimation(_:transitionduration:blendlayeroffset:separateanimatedvalue:startspaused:clock:handofftype:).md)
- [playAnimation(_:transitionDuration:startsPaused:)](realitykit/entity/playanimation(_:transitionduration:startspaused:).md)
- [stopAllAnimations(recursive:)](realitykit/entity/stopallanimations(recursive:).md)
- [defaultAnimationClock](realitykit/entity/defaultanimationclock.md)
- [parameters](realitykit/entity/parameters.md)
- [Entity.ParameterSet](realitykit/entity/parameterset.md)
- [playAnimation(named:transitionDuration:startsPaused:recursive:)](realitykit/entity/playanimation(named:transitionduration:startspaused:recursive:).md)
- [bindableValues](realitykit/entity/bindablevalues.md)
