Contents

preferSmallTextureFiles(quality:)

Reduce textures’ file size while preserving its dimensions.

Declaration

static func preferSmallTextureFiles(quality: Entity.WriteOptions.TextureQuality) -> Entity.WriteOptions

Discussion

The returned option instructs RealityKit to encode textures using smaller file representations. RealityKit selects the best strategy for each texture based on context, which may include lossy image encoding, preserving the original source image, or regenerating mipmaps.

See Also

Configuring export options